AI Insights · Timothy · January 2022
Top 5 Space Games on Android in Croatia: Q4 2021
Discover the performance trends of the top 5 space games on Android in Croatia during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 space games on the Android platform in Croatia showcased diverse performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for these games, based on data from Sensor Tower.
My Little Universe saw a fluctuating trend in weekly downloads, starting at nearly 2.9K in late October and peaking at 4.7K in early November before stabilizing around 2.1K by the end of December. Weekly revenue for the game began to rise in late November, reaching up to $72 in the week of November 22 and ending the year at $61. Active users mirrored the download trends, with a peak of 6.1K in early November and a slight dip to 4.2K by the end of December.
Solar Smash maintained a relatively steady download rate, ranging from around 665 to 1.3K downloads per week. Active users also showed consistency, starting at approximately 5.4K in late September and rising to about 6.8K by the end of December. However, the game did not generate any revenue during this period.
Space shooter - Galaxy attack experienced moderate weekly downloads, beginning at 418 and reaching up to 903 in early November. Revenue trends were more variable, with earnings ranging from $85 to $317 throughout the quarter. The game’s active users increased from 2.9K in late September to nearly 3.8K by the end of December.
Fire Hero 2D — Space Shooter had a varied download trend, starting at 168 in late September and peaking at 718 in mid-October before stabilizing around 236 by the end of December. Revenue for this game remained minimal, with slight increases in October and December. Active users saw a notable peak at 1.5K in late October before settling around 863 by the end of December.
Quiz Planet demonstrated steady download rates, ranging from 232 to 479 downloads per week. Active users fluctuated slightly, starting at 2.7K in late September and ending the year with about 2.7K. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.